Together with a team we have decided that we will pursue a fantasy game. The idea behind it is that we all feel confident and familiar with the genre. We all have very similar interests so it was something that we definitely wanted to do. After we had a group talk we have decided that we will focus on an Arena based game in which player will face various enemies in pursue of new gear and upgrades. Very simple concept, but what we wanted to do with the game was to achieve a painterly, almost cartoony look. We looked at various games that had a very simliar style. When we spoke of our game we though of World of Warcraft, Fable franchise and recently released MMORPG Wildstar. All of these productions had a lot in common. What appealed to us was a vibrant colour palette, hand painted textures and exaggerated player models. This was something that we wanted to have in our game.
My role as a Concept Artists / 3D texturing required of me to produce various sketches and paintings that could suggest how our game could look and feel. At the start I had a free hand at what I wanted to paint. Many of my first drawings were very random, not much of a context to them. Our producent, Stefan has given me a sheet with character names and asked me to produce few sketches based on these. It was quite a challenge but I definitely enjoyed it.
As you can see from the sketches, these were very random. As I said before it was quite hard to produce drawings from just a few words that were provided to me.