Together with a team we have decided to create some kind of a hub, in which player will be able to rest, restore his health and buy new items. We needed a city layout so I've decided to paint a simple isometric village view.
We decided that we will have two main buildings. One is a tavern, in which, as said before, player will be able to regenerate his health. The other building is a Blacksmith station, where player will be able to sell items and fix equipment.
I've also included three exits that will lead to the locations in which player will level up and fight.
Wednesday, 14 October 2015
Team Twist - Creature Design
Recently I was asked to produce two creatures that could be used in our first level. We decided to go with the sewers, so we needed some dudes that would fit the setting. We've decided that we want to use Greek mythology creatures, but completely redesign them into our own.
Here I've produced two creatures with couple of variations.
There isn't much to talk about this creature other than we wanted it to be quite big.
In Greek mythology Charybdis is described as a whirlpool that sucks up all the ships that come by. At first I drew a big mouth sticking out of water, but then me and my team decided to redesign the creature, so I drew two different variations and then a couple more on the chosen design. We also decided that player will not see any of the body, simply because it will save us both time and processing power.
Here I've produced two creatures with couple of variations.
There isn't much to talk about this creature other than we wanted it to be quite big.
In Greek mythology Charybdis is described as a whirlpool that sucks up all the ships that come by. At first I drew a big mouth sticking out of water, but then me and my team decided to redesign the creature, so I drew two different variations and then a couple more on the chosen design. We also decided that player will not see any of the body, simply because it will save us both time and processing power.
Year 3 - The Begining!
I took a role of a Lead Concept Artist, in which I do the majority of artworks.
Here I'm sharing with you first painting that I've produced for this project. The purpose of this was to explore both the architecture as well as the mood. I wanted to portray a dark and gritty London streets that could influence my team, and maybe push us further in the future.
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