Wednesday 14 October 2015

Team Twist - The Hub

Together with a team we have decided to create some kind of a hub, in which player will be able to rest, restore his health and buy new items. We needed a city layout so I've decided to paint a simple isometric village view.

We decided that we will have two main buildings. One is a tavern, in which, as said before, player will be able to regenerate his health. The other building is a Blacksmith station, where player will be able to sell items and fix equipment.
I've also included three exits that will lead to the locations in which player will level up and fight.

Team Twist - Creature Design

Recently I was asked to produce two creatures that could be used in our first level. We decided to go with the sewers, so we needed some dudes that would fit the setting. We've decided that we want to use Greek mythology creatures, but completely redesign them into our own.
Here I've produced two creatures with couple of variations.

There isn't much to talk about this creature other than we wanted it to be quite big.


In Greek mythology Charybdis is described as a whirlpool that sucks up all the ships that come by. At first I drew a big mouth  sticking out of water, but then me and my team decided to redesign the creature, so I drew two different variations and then a couple more on the chosen design. We also decided that player will not see any of the body, simply because it will save us both time and processing power.

Year 3 - The Begining!

Year 3 has started and I must admit, it was a rough start. I had a choice between joining a team or doing an individual project. And while I really wanted to do a thing of my own, I honestly had no idea of what I'd like to do. I've decided to join a team instead. They were working on an isometric RPG game set in Victorian London. This really appealed to me, though I'd prefer a fantasy setting. ;)
I took a role of a Lead Concept Artist, in which I do the majority of artworks.
Here I'm sharing with you first painting that I've produced for this project. The purpose of this was to explore both the architecture as well as the mood. I wanted to portray a dark and gritty London streets that could influence my team, and maybe push us further in the future.