Monday, 24 November 2014

Bust concept art

Looking back at the first sketches my team decided that we needed some sort of bridge that could connect two buildings together. We came up with an idea of a sci-fi bus that crashed into the building as it flew by. I was asked to design a bus for the project. Having some experience in designing vehicles in 1st year of the Uni I started exactly with the same process. I went inside Maya and I created a gray box model of the bus. In my mind I kept the idea of a New York bus which was mainly yellow and was quite long.
I decided to have two carriages and these would float above the ground. The second carriage was meant to be used as a bridge for a player to cross to get on the other building.


And here is the final outcome. At the time of making the bus I did not know anything about texturing or laying UVs so I put the whole model inside Photoshop and I painted on top of it. To be honest I enjoy this process a lot more. I find it to be quicker and easier to handle than laying UVs and applying textures. The only downside of this was that this project wasn't ready for my team to use as a game object. Unfortunately my team wanted to use this as a final model that was going to be used as a game prop, but when I was creating the gray box model I only modeled one side because I didn't need the other side simply because it would not be shown in the painting. Also when they put the model inside the Unity it crashed due to some problems with hidden vertices and other objects. 


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