Wednesday, 15 April 2015

World Building - Low poly weapon Final render.

After countless hours of texturing and modeling I have finally finished my flame thrower. I am really happy with the outcome. I achieved everything I wanted, although I wish I had more time to tweak my design. I must admit that I really enjoyed working on this project, even though it wasn't my comfort zone. I really wanted to try myself in 3D environment. The topology of the model works well and has a nice flow to it. I am also pleased with the silhouette of the weapon. Even without the textures weapon is readable.

Above is the picture of the mesh of the flame thrower. The whole model is low in polygons and could definitely be used in older as well as in newer games. The whole purpose of going this low with polygons is that I can produce majority of details using hand painted textures. The exact same technique is used by people over at Blizzard or Carbine Studios. 
Here's the finished weapon. I've used 3D-Coat for the texturing work and photoshop for the presentation purpose. As you can see I've added quite a lot of details that would otherwise require a high number of polygons. Cuts in the cloth and metal were hand painted which saved quite a lot of memory.
 In this shot you can see more clearly how I produced artificial light using highlights on the material as well as the cuts and other details.
Here I have painted quite a lot of lights on the back of the model. I think it definitely made the weapon more alive and believable. As far as the glow goes I have used exactly the same technique as in previous shot. I've added a slight wash over the blue area with a soft brush set to soft light, which gave an illusion of glow.
Overall I am quite happy with the outcome. I only wish I had more time to add some particles around the gun barrel or cables in the middle area, but even though I did not make these I still think my weapon looks appealing and I feel that I did really well with the task.

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