I've decided to produce a low poly weapon which could be used in games such as Wildstar or World of Warcraft. I really enjoy hand painted textures so the fact that I can combine both concept art with the 3D work really appealed to me.
The other game that I though about while producing my intent was Brink. I loved the game back when it was released mainly for the customization options for both the character and the weapons. I really enjoyed the style and I think I want to achieve something similar with my weapon.
At the start of the project I was thinking about making some sort of fantasy weapon like an axe or a sword, but then I realized that I want to exit my comfort zone and do something else. I've decided to produce a flame thrower, that would have an appearance of a riffle. The weapon would be light and portable and would look as if it was used quite a lot.
Below I have attached some sketches that I did as a starter for the project, that I liked but decided to abandon because of me wanting to try something different.
Below I have attached some sketches that I did as a starter for the project, that I liked but decided to abandon because of me wanting to try something different.
As I've mentioned previously I quite liked these even though I decided not to use them as my 3D model. Each of these weapons have some sort of story behind it. I wanted to make them feel unique and different from each other.
Here I have started producing various sketches for my futuristic weapon that I've decide to do. Using the mood board seen above I constructed four of these sketches, but because I could not decide which I liked the most I've decided to pull bits from each design and construct something unique.
As of now I am ready to build my 3D model. I have a clear image in my head and I think I can achieve quite a pleasing results based on the sketches I produced.
No comments:
Post a Comment