Friday, 5 December 2014

CG Humans


During this session we have been introduced to the different methods of modeling. At first we have gone through few tutorials on 3DTotal which have proven to be helpful. Later we had a go at creating topology around the female figure. The key in this task was to create a polygon flow around the muscles and also to use quad shapes. As I study drawing and painting very close it wasn't a very hard thing to do. Later on, we have imported the pictures into the Maya as planes and we've put them side by side with each other and then we started to produce a body around the topology we have drawn previously. Personally I was afraid of this task. It seamed very challenging to me and I thought I wouldn't be able to understand it, but with the drown polygon flow this was quite easy to make.
This session wasn't about finishing a full model of the character but rather to show us one of the more interesting and effective technique of producing a video game character.
In general,  while I appreciate this method I prefer to jump straight into sculpting software such as Zbrush or Mudbox and start modeling from there.

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