While I was texturing assets for our project I wondered how I could increase the quality level of texturing. I had a problem with the clarity of the material. I wanted to add additional details without increasing the texture size. I spoke to one of my teammates, Chris and he showed me a way to apply multiple UVs onto one object. What this allowed me to do was to add lower level details on the building but increase resolution of the textures in places where player would go to.
In this screenshot you can slightly see the difference in level of detail applied to the area where player has access to. I think this might enhance the experience of the person traveling through our level, but most importantly help us improve the quality of the assets, buildings and other object that we have in the game.
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