To backup my previous blog entry on texturing I have decided to attach few UV maps that I have used on the graybox objects. As mentioned before I am using Maya to export the UVs, but I have found it to cause some trouble. Sometimes when I use an Automatic mapping it causes for the UVs to stretch and display false information. After consulting my problem with one of the teachers he advised me to reset the transformation before applying UVs and it helped.
When I have my file exported I work side to side with Maya and Photoshop to apply textures onto the object. While this process is quite time taking I am able to produce fully textured object. I only wish there was an easier way to lay UVs, simply because of the fact that I have to bounce in between two programs and constantly check if I am applying texture to the right face.
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