Sunday, 7 December 2014

New York rooftops- texturing housing buildings.

This is something that I have been waiting for a while to do. It might sound boring but I really looked forward to texturing housing units. The bricks, graffiti and dirt really made me excited for the project. Back in my mind I had an image of dirty New York and it's back alleys.
Most of my influences came from photos of New York, but I also took some time to wonder around video games such as Watch Dogs that certainly are not set in New York but definitely have it's architecture replicated. This gave me a good idea of how triple A games produce their buildings and how I should try to follow the same path.
As mentioned in the previous blog entries we looked towards making post-apocalyptic map which would consist of bare bricked buildings covered in graffiti, leaks and dirt.
For this set I have used exactly the technique as previously. I created a UV map, saved a snapshot and then, bit by bit I have added textures on top of the map. While this was quite time taking process I quite enjoyed seeing the outcome of the work. I've made sure that buildings looked worn out and abandoned. With the grayboxes supplied to me I wasn't able to do much with the windows apart from applying a flat texture onto the building. I only wish that my teammates would have pushed in some faces for the windows just to make the buildings look more believable and appealing to the audience. 

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