I quite enjoyed working on these more than on science - fiction stuff. I prefer to work with realistic textures. I feel that I can achieve more with the looks, but also it is easier to identify objects for the audience and make them understand better what it is representing.
Each of those objects have a subtle bump map. I did not want to go over the top with the maps so I applied a very gentle wash just to make bumps noticeable. With the project heading towards it's final steps this is probably the last batch of texturing I am going to produce for the New York Rooftops. I quite enjoyed working on every aspect of the project and I am looking forward to share the in-game screenshots here on the blog.
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